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Devlog
devlog 4 isaac
December 18, 2018
by
NotOnTime
With the Assets done i helped out with whatever i could in unity to finish up the game. and make it complete...
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Devlog 3 Isaac
December 18, 2018
by
NotOnTime
i had to redo the Phone asset and give it back to Christopher. I also made a logo for our game as well...
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devlog 2 Isaac
December 18, 2018
by
NotOnTime
After finishing up the train i began to work on the other assets that will be used in game. Continuing to work in blender i made each asset. they were a gun a scalpel, a wallet and a phone. I also g...
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Dev log1 isaac
December 18, 2018
by
NotOnTime
After hearing the idea for the games I began to work on the art and assets for the game. The first thing i began work on was the train itself. I did this blender to get the low poly look. It took me a...
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Devlog 4 Christopher
December 18, 2018
by
NotOnTime
I have finished up the dialogue system and movement for the game as well as the scenes. i am beginning to add the finishing touches on the game. It is playable and should work fine...
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Devlog 3 Christopher
December 18, 2018
by
NotOnTime
I am continuing to work on the dialogue and with have finished with rigging most of the characters in game. And have made an alpha for the game. The player is movable and the text we do have wor...
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Devlog 2 Christopher
December 18, 2018
by
NotOnTime
After creating The menu I got to work on the coding the dialogue system for the game in unity. I used a system called fungus to help map out and create the dialogue used in the game...
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Devlog1 Christopher
December 18, 2018
by
NotOnTime
I have Begun to start implementing to Menu system and Ui needed for our Game. We have just finish getting Most of our Ideas together And Figuring out how the game should play out. Now that that is do...
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Devlog 3
November 30, 2018
by
NotOnTime
For the third week we are still working on the rest of the assets. We also made an Alpha for the game. We are currently working on finalizing the script for the game...
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Devlog 2
November 30, 2018
by
NotOnTime
The second week Issac and Jean started to work more on the assets. While Chris was coding the dialogue system. So far we completed a module of the Gun, we also made the Scalpel, the Wallet, and wor...
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DevLog 1
November 30, 2018
by
NotOnTime
The first week we focused on the conceptualization we all got together and talked about how the game would play out naturaly. Jean Focused on making developing a paper prototype. Christopher started...
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